• Modes: Purple only; Purple/Teal (Right=Purple, Left=Teal); Purple/Teal/Blue (Blue=Either hand).
• Central/Peripheral slider biases spawn locations. Optional hand-switch windows invert mappings mid-session.
• Central Task Mode: Go/No-Go (tap green, ignore red), Math (solve and tap correct answer), or Memory digits (remember a number string and choose the match) – or Mixed for all three.
• Level presets (L1–L100) auto-set size, color mode, spatial bias, and central-task difficulty so each level is ~4–6% harder than the last.
Rapid saccades to unpredictable peripheral locations while managing a central task. Trains divided attention, visual search speed, and precise target acquisition under dual-task load.
Dorsal stream, frontal eye fields, parietal attention networks plus prefrontal working memory and executive-control systems, all activated concurrently.
Matches game situations where athletes track multiple moving elements and simultaneously make central decisions (reads, calls, clock, play ID) under pressure.
